National Youth Science Day
Maps & Apps
4-H National Youth Science Day
TODAY, millions of young people are becoming scientists for the day during the sixth annual 4-H National Youth Science Day (NYSD). This event, taking place in urban, suburban and rural communities all across the nation, seeks to spark an early youth interest and leadership in science, technology, engineering and math (STEM) careers in an effort keep America competitive in those fields.
This year, the National Science Experiment, 4-H Maps & Apps, designed by Colorado State University Extension, turns young people into geospatial thinkers as they design and map their ideal park, use GIS mapping to solve community problems and contribute data about their community to the United States Geological Survey.
Currently, more than five million young people across the nation participate in 4-H STEM programming in topics as varied as robotics, agricultural science, rocketry, wind power, environmental science and alternative energy.
For more than 100 years, 4-H has been at the forefront of teaching young people about science, technology, engineering and math (STEM). 4-H National Youth Science Day is the premier national rallying event for year-round 4-H STEM programming, bringing together youth, volunteers and educators from the nation’s 109 land-grant colleges and universities to simultaneously complete the National Science Experiment.
Young people in 4-H excel beyond their peers. According to a longitudinal study conducted by Dr. Richard Lerner at the Institute for Applied Research in Youth Development at Tufts University, when compared to their peers, young people involved in 4-H:
- Report higher levels of academic competence and an elevated level of engagement at school,
- Are more likely to plan to go to college, and are
- Two times more likely to participate in STEM learning programs during out-of-school time.
The Experiment – 4-H Maps & Apps
In this year’s experiment, 4-H Maps & Apps, young people will become geospatial thinkers as they design and map their ideal park, use GIS mapping to solve community problems and contribute data about their community to the United States Geological Survey (USGS).
Activity One: Park It! Be a Layer Player
Become a “community designer” and create a GIS map that represents your own unique vision of a park that makes your community a better place to live.
Activity Two: Problems Layers! Let’s Talk Trash
Explore how GIS layers can be used to assess a messy situation by looking at data plotted out on a map and propose cost-effective solutions
Keep on Learning…
In addition to the activities included in the youth and facilitator guide books, this year we are also offering two more “add on” activities for youth who want to keep working in the area of GIS/GPS. The activities are:
- 4-H Maps & Apps Youth Guide Book Full Color | Grayscale for Print | en español
- 4-H Maps & Apps Facilitator Guide Book Full Color | Grayscale